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Everquest leveling guide
Everquest leveling guide








everquest leveling guide

At Level 34 you get a spell Entrancing Lights, which is a point blank, short duration mes spell (only on mobs up to lvl 50, not including undead). Cast heal on yourself, tash the pet again (as charm usually fades shortly after tash does) and cast charm. These are suggestions that the Enchanter may find helpful to be succesful in a solo environment.Ĭharm will break, and although your first inclination will probably be to run, just stick it out and recharm it. Additionally, with the cleric there you will be able to rez yourself, and usually 2-3 kills will erase any left over experience debt.

everquest leveling guide

But binding where you're fighting will make this much easier, and know that what you will be able to handle would probably kill most groups your level - the occasional setback will definately be rewarded.

everquest leveling guide

Charm gets resisted, or fades at a bad time (during a pull). Just know that you will probably die from time to time. My normal group consists of a druid in addition to myself, though any class that can offer non-melee damage (as most of the leveling will be done through charm-fighting) is useful. The way experience is setup really lends itself to grouping, and it makes things much easier. Overview: Basically what I've done is 2-box a cleric and an enchanter (this is particularly useful later on when the cleric gets complete heal). I have added suggestions on loot later on as your level increases, but if you want to look around there's a great Enchanter Items section. Keep in mind that your two most important stats will be Charisma (affects mob resistance to your spells) and Intelligence (determines how much mana you have). To start out, there's a great Enchanter guide setup that has some great explanations, suggestions for low to mid gear, and some quests that give some decent lowbie stuff - Good place to start.










Everquest leveling guide